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Capsules and Capsule Drops

Now, let me just say that I've not gone back on my earlier comments regarding the Starship Troopers RPG now that I've had the chance to read it from cover to cover. It does have its problems, though, which this review over on RPG.net covers quite ably.

The problem that bothers me most, though, is one that the review doesn't mention, and that's the paucity of information available on capsule drops.

For those of you who've only seen Paul Verhoeven's Starship Troopers film, one of the most interesting features of the Robert A. Heinlein novel, which was also carried over into the Roughnecks animated series, is that the Mobile Infantry aren't normally deployed in landing shuttles a'la Aliens - they're actually shot out of orbiting starships in one-man re-entry capsules, then use parachutes and jump jets to slow and guide their descent.

Now, I can certainly understand not including any game statistics or rules for capsule drops - players will rarely have anything to do until just before landing. But introducing a concept in passing and not bothering to explain it with at least a paragraph or two of text, especially when it was such a major feature of the novel and at least one of its subsequent adaptations, seems almost criminal to me.

So, in a little free time, I exercised my keyboard skills and came up with these paragraphs, which I subsequently wikified for discussion.

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