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He Hit The Nail On The Head.

I'd just like to direct your collective attention to a web log post written a couple of weeks ago. It's called The Campaign Fallacy, and it discusses the common myth of the Campaign (or the longer-than-four-sessions campaign) and some answers to it.

The concept of Stealth Gaming is mentioned here, and it's something that, given my current situation, I think is worthwhile trying.

It may well be worthwhile for you Sydneysiders, too - I've been hearing about how the scene seems to be dying off a bit down there. I remember how there seemed no middle ground between Board Game Night and The [Insert Name Here] Campaign Night (which often turned into Board Game Night when one or two couldn't show). Maybe Stealth Gaming and easy-to-access RPGs are what's needed?

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Comments

Very interesting article. I have heard of Stealth Gaming before but it's something that people still need to commit to. It's a different sort of play-style than trad gaming that's for sure. Just as fun, if in different ways.

As for the episodic and smaller apportioned gaming style, that is something I have striven to use for years. I feel that if you can get a story down to a session and make it through that session, it gives everyone involved a true sense of accomplishment and the feeling of actually getting somewhere. It's one of the things I really love about the Unisystem and episodic feel of Buffy. PTA has the same elements in it to me, the ability to have a complete game in a single session, and than have an entirely new complete game with the same characters, next week. Maybe occassionally having a "two-parter" or an "hour long special" or however you want to phrase it. I designed an entire D&D campaign around that philosophy and it was working fairly well, but then life commitments ended the group.

"I have heard of Stealth Gaming before but it's something that people still need to commit to."

I have to admit, I'm not using the complete Stealth Gaming concept as written. Really, it's more of a gaming day, and I've re-written my invitation as such.

In terms of commitment, ergo, I'm not taking the SG approach, where five attendees out of 25 respondees out of 50 invitatiosn sent will be playing a short, 5-6 week campaign (i.e. PTA). For starters, I've only invited seven or eight. But as far as I'm concerned, if only one person shows up, I can still get a one-shot game of Dogs in the Vineyard or InSpectres (or Chez Geek or, if all else fails, Halo 2) running.

That, I think, is the beauty of the gaming day idea; I'm just asking people to front up for a single night of gaming, try stuff out, have fun, with no commitment required or expected. I figure if I get a couple who say, "Hey, that was fun, we'd love to do it again soon!" then, Tonto, my work is done.

Although I don't intend to go riding off into the sunset...

"PTA has the same elements in it to me, the ability to have a complete game in a single session, and than have an entirely new complete game with the same characters, next week."

So you're looking for something a bit more episodic out of PtA? Cool, cool, will definitely keep that in mind...

"So you're looking for something a bit more episodic out of PtA? Cool, cool, will definitely keep that in mind..."

Actually, yeah, very much so. Not that it can't be part of a larger campaign, or season, but that if it's more episodic in nature, it maybe possible, at least in theory, for someone to not show up one night, the game goes on with a Guest Star (npc or pc) and play continues, then the next week, a new episode where the character may return, which in itself can lend all kinds of possibilities, re: Star Trek:TNG and Picard, Riker, Troi, Worf, Data all at one time or another returning tot he ship at the start of the episode form a conference, vacation, state dinner, debriefing, whatever, and that creating dramatic opportunities on it's own.

Hmm. Player absence would probably work best on a Screen Presence 1 episode. They can't really afford to miss epsiodes where they have SP2 or 3.

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