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Demos and Delays

Good morning! Working from home today, so I'll make this quick.

Boots and I have made a date for next Tuesday to get started on the Heavy Gear miniatures. The eighth is a bit awkward for Dan, so we're postponing the next session for the moment; instead, I've suggested I do an early playtest of the InSpectres module I have planned for Con*Descending; as I have the player characters pretty much down, I should be able to knock something solid together adventure-wise by then. The extended time might give me the chance to put an order in for the Heavy Gear miniatures I don't have...

Madam Lash will be dropped off at Kmart this morning. I need to check whether the estimate I was given for the repairs included parts. I think it did, but best to be sure. Vickie will pick her up tomorrow on the way to work.

Still no further word on lunchtime soccer on Thursdays.

I downloaded the Freelancer demo from GameSpot last night. It looks great, and gameplay-wise, it's everything Privateer fans like me have been pining for for years. You get the first story "episode", and then you get to tool around a single star system until you level up to level 2, at which point the demo ends - a bugger, as I was looking forward to selling my ship and buying a heavy fighter only available to level 2 pilots. But, I suppose, that's what gets you hooked on getting the game itself...

As my laptop is busy trying to sort out my new mail as it comes down the phone line, I thought I'd dodge back here and slap some more news up. It appears part of the money pressure this month (at least on the geek side) has been let up; Disney Interactive has announced that Tron 2.0 won't be released in the US until the end of August. It's a bit of a bugger, as I was looking forward to getting my hot little hands on it in a few weeks. Still, at least it's solved the "Will I buy Tron 2.0 or Freelancer first?" quandary.

And in the meantime, just check out that new Lightcycle. It might offend some fans of the classic design (even though that's going to be in the game too, as it should), but I like it. Not to mention that Jet Bradley's face is suddenly looking much more detailed. If this is any indication of quality, I say that any qualms I have about getting the game in August instead of March are definitely appeased by the thought of all that extra development time...

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