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Action! Thrills! Stunts! Modifiers!

Here's the latest DM of the Rings, with a very, very true commentary on RPG combats.

If there's one thing I always worry about as a GM, it's making combats interesting, and it's probably my prime worry with the somewhat stat-heavy tactical combat system in Heavy Gear. I have some ideas about that, though, which I will detail later.

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