FreeMarket: Great Minds...
Looks like Allan Sugarbaker of Ogre Cave and I are on a similar tack:
I think everyone who’s interested in the technology of roleplaying should have a look at this. It’s the first game I know of that truly reverses “kill them and take their stuff” – all the way into “no one can die and you want to give them all presents.” And yes, it makes that work, turning it into a tense, motivating, probably hilarious saga of social climbing and idealisms of all sorts.
