Transformers: War for Cybertron Expanded Review
This is sort of an expanded edition of my review of Transformers: War for Cybertron for the Cairns Post, compiled from the 500-word version of that review and various forum posts I've made in the meantime.
Keeping in mind that I wrote that review so as many readers as possible would understand it, let me expand for all you pro gamers out there. For starters, don't buy it expecting anything earthshaking or revolutionary. High Moon set out to make a Transformers game that works, and they've succeeded. It mightn't be an outstanding experience but it's certainly a solid one, which puts it head and shoulders above the two movie games.
You'll probably see a lot that's familiar. Base gameplay is reminiscent of Gears of War, minus the cover system. Campaign battles go in for quantity of enemies over smart AI; things can get a bit repetitive and frustrating, especially the campaign-ending boss battles (for which the winning strategy seems to be "run like hell and hope your computer allies don't get in your way"). Still, I found I did better once I remembered the two special abilities each character gets. The whole thing was pretty fun, although I doubt I'll play it again unless it's co-op with someone.
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