I've posted this up on the RPGnet Roleplaying Open Forum, and am making it available in slightly edited for my readers to comment on:
As you may know, I've started reading a bit of RPG theory stuff lately. Thanks to The 20' By 20' Room, I discovered and printed off the free-PDF version of the Finnish collection of RPG essays, Beyond Role and Play. Just today I stumbled across The Forge's article section, and am brewing over Ron Edwards' breakdown of his GNS theory while reading some of his other stuff. (When I met Jared Sorensen, he compared Ron Edwards to Scott McCloud, and having read a little of both, I'm inclined to agree.)
A few minutes ago, Vickie asked what I was reading, and I told her it was Ron Edwards' "A Hard Look at Dungeons and Dragons" article. I contrasted him to the intensity of some of the Finnish stuff (apologies to the Finns reading this) and tried a basic description of what Ron was trying with his GNS theory (i.e. to analyse the many ways in which players enjoy RPGs and find a way of communicating those ways in order to reduce the number of gamers out there who aren't enjoying their hobby). Part way in, Vickie said, "He must have too much free time on his hands."
Now, I bristled at this a bit. I find it fascinating and, frankly, a little affirming that someone is willing to put some time and effort into identifying how the fun is (and can be) created within a roleplaying game ('cos it ain't as easy as the game-books make out). But Vickie went on to frame her comment in terms of all the gaming he must have to do or have done to be able to sit down and work out some theory around it all (not to mention the time required to theorise).
In part, I can kind of take Vickie's point. Our mutual experience of gamers is that organising a session is like herding cats, so much so that we consider ourselves lucky to get a game in once every two weeks. Frankly, though, we'd probably be exhausted by gaming at any higher frequency, and we tend to grumble if we "have to" game more than once a month (then again, we're rather grouchy homebodies anyway).
Yet I regularly see postings and hear discussions about groups whose weekly game sessions are the rule, not the exception, and while I'm a little envious, I'm also amazed at the amount of time that must go into prep (especially for the poor GM) before each session.
So I suppose my questions to the broader gaming community are:
- How much time, say on a weekly basis, do you invest in actual, active gaming (not reading your rulebooks and dreaming, as I do most of the time)? How much of that is prep time, and how much is actual play?
- How do you make that time?
- What activities, if any, are you sacrificing in order to do the work of gaming? Housework? Non-school time study? Overtime? Weekend sports? Significant Others/Families?
- If you're maintaining an active non-gaming social life, how do you manage everything?
- Do you ever find meeting up with the same gang every week and/or the prep-time required irritating and/or exhausting? In other words: Do you ever wish you spent less time gaming than you do?
- And what about you folks who've stepped over the threshold and gone into writing RPG theory or designing your own games (or both)?
- How much gaming experience did you need to get you to the point of writing theory/designing your own game?
- How much gaming do you still do in between designing/writing?
- Again, how do you achieve that work/family/gaming/other stuff balance?
Please note that my intent isn't to attack the gaming community; in fact, I'm rather hoping I can show Vickie the answers and say, "See? They don't have that much free time after all!" Ultimately, I'm honestly curious - perhaps as a gamer who doesn't get enough.
Gaming, that is!