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January 01, 2009

Happy New Year 2009!

Hi everyone! Welcome to 2009! To those of you who stayed up: Did you have a good night/morning? To those who didn't: Did you get some quality sleep? And to those of you who are still up: Matress... Pillows...

I was just reading Wil Wheaton's web log and he's gone and done one of those retrospective thingies wherein he highlights some of his posts from last year. I was struck with two things: One, the thought of doing something retrospective-y and resolution-y for my own log, and two, how coherent thought-destroyingly hot and humid it is in Cairns today.

So bugger it. I'm going to lounge about the house, maybe watch some more of my Doctor Who Series 3 & 4 DVDs (thanks, Dad, Karl, Jodie, Deena and David), maybe play some more Burnout Paradise (full Burnout License and 80 more Gamerscore last night / this morning! Woo!), get Vickie tea/coffee/water on demand and enjoy my bleeding day off. I humbly suggest you all do similar. Or sleep.

Happy New Year, all!

December 30, 2008

Notes from Paradise City

I've been struck down with the Minor Dreaded Lurgi today; rather than push my luck and go into work I'm going to sit at home, eat fruit, chug down Lemsip and water and make sure I'm okay for the Big New Year's Deadline Push tomorrow.

In the meantime I wanted to share an observation with you.

When I finally bought Burnout Paradise mid-this year, I noticed something in my short playthrough before I abandoned it for the then-welcoming bosom of Halo 3: Unlike Burnouts 2, 3 and Revenge, there's no speedometer. It took me until this weekend, when I played it for hours on end on Sunday, to realise why:

In Paradise City, there are only two speeds: Too Fucking Fast and Not Fucking Fast Enough. And if you need a speedometer to tell you which one you're doing, then you're playing the wrong game.

P.S.: I want my Jansen 88 Special.